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ThursDev: Game Balance Part 2 - The Sid Meier Method (Double it or cut it by half) (Level 0 Gamedev) View | |
ThursDev: Game Balance Part 1 - What is game balance u0026 why is it important (Level 0 Gamedev) View | |
ThursDev: Game Balance Part 3 - Chasing the Meta (Level 0 Gamedev) View | |
ThursDev: Game Balance Part 4 - Macrobalancing: Establishing the balance backbone (Level 0 Gamedev) View | |
ThursDev: Terror through scarcity - Putting the fear of death back into players by not killing them (Level 0 Gamedev) View | |
Gamedev vlog #13 - Striving for balance (Tamás Karsai (Spidi)) View | |
ThursDev: Life after Death - Creating consequences to make death matter in your game (Level 0 Gamedev) View | |
ThursDev+: BioWare u0026 Beyond - Dev Chat with special guest: Sophia (Level 0 Gamedev) View | |
How to make a game using only one material (Unity) (Zaheck) View | |
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