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Procedural Physically based BRDF for Real-Time Rendering of Glints (Xavier Chermain) View | |
Beautiful Glitter Simulation…Faster Than Real Time! ✨ (Two Minute Papers) View | |
BRDFs, BTDFs, BSDFs, and BSSRDFs | 3D Graphics Overview (Geoffrey Datema) View | |
I3D 2016 Accurate Analytic Approximations For Real-Time Specular Area Lighting (jmarvie) View | |
INB382 BRDF (Ross Brown) View | |
Siggraph 2015: Accurate Analytic Approximations for Real-Time Specular Area Lighting (jmarvie) View | |
pbrt-v3 implementation of position normal distributions for rendering of specular microstructure (Jente V) View | |
Yuan Meng: BRDF reconstruction using MERL database (Carnegie Mellon Computational Imaging) View | |
12 Lighting Models: Cook/Torrence - HLSL Shader Creation 2: Light and Shading Models (Ben Cloward) View | |
[ComputerGraphics] PBR - 5) BRDF (김형기) View |