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Game Design Basics -- What are Hitboxes (Critical Thought) (Game Wisdom) View | |
Good Game Design (WHAT DOES THAT EVEN MEAN ANYMORE) (PixleyLore) View | |
I Analyzed Game Developer Devlogs... Here's Why (Byte of Michael) View | |
Character Archetypes in Fighting Games | Full Breakdown/Video Essay (Eddventure) View | |
Design Over Time: Smash Fundamentals Part 3 (DesignOriented) View | |
Monster Hunter Rise | Some Monsters Should Have Fixed HP (Ratatoskr) View | |
(old) How To Design Enemy Movement (Carl Maxwell) View | |
Level Editors (Kijillo) View | |
Basic Guide to Laning - Zoning (ProGuides Challenger League of Legends Guides) View | |
the most important parts of getting GOOD in The Strongest Battlegrounds. (theholygrail75) View |