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Expressive Mechanics- Playing The Nintendo Way (Adam Millard - The Architect of Games) View | |
Nintendo - Putting Play First (Game Maker's Toolkit) View | |
Games Nintendo Couldn’t Release… (Infinite Bits) View | |
Bayonetta 3 is batsh%t insane in the best possible way (Hands-on impressions) (Skill Up) View | |
The Design Behind Super Mario Odyssey (Game Maker's Toolkit) View | |
Mike Tyson's Punch-Out!!'s Minor Circuit -- Designing For Intimidation, Part 1 (Designing For) View | |
Why Does Celeste Make Us Feel Anxious (Adam Millard - The Architect of Games) View | |
How Super Mario Bros Wonder is Mind Blowing! (Nathaniel Bandy) View | |
The Secret of Mario's Jump (and other Versatile Verbs) (Game Maker's Toolkit) View | |
Engineering The Perfect Enemy (Adam Millard - The Architect of Games) View |