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Reprogramming Mega Man 4's Charged Shot - Behind the Code (Displaced Gamers) View | |
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code (Displaced Gamers) View | |
Should Old Games Be Fixed The Faxanadu Pendant Bug - Behind the Code (Displaced Gamers) View | |
Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards - Talkin' Code Ep. 3 (Displaced Gamers) View | |
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code (Displaced Gamers) View | |
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code (Displaced Gamers) View | |
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code (Displaced Gamers) View | |
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code (Displaced Gamers) View | |
MMC2 Magic - How Punch-Out's Graphics Work (Displaced Gamers) View | |
Vertical Super Mario Bros.! Not exactly... - Talkin' Code Episode 3.1 (Displaced Gamers) View |